Moon-Herder WebGL: with Cocos2d HTML5
one more for the road
A quick update. I downloaded the latest Cocos2d-HTML5 version, with the fixes for missing particle textures, and you can now run the same JavaScript code for canvas and/or WebGL rendering.
You can download the source for this version on github.
The Doctor and EaselJS
from flash to html5
I‘ve decided to take a very simple application done in Flash and transform it in JavaScript for Canvas, using an open source framework, trying to use as many features typically associated with Flash as I could cram in a tiny bit of code, and see how the framework handled them (mainly: events, bitmap data manipulation, the display list and masks).
Cocos2d-x: the Book
now on sale
Yep, I wrote a book. It’s called Cocos2d-x by Example Beginner’s Guide, and as the name implies, it covers the development of games with the C++ based framework Cocos2d-x. You’ve probably seen a few tutorials on this blog related to Cocos2d-x and C++, but now, there’s a whole book of them!
Frogger in Lua
with moai and shilke2d
Remember the Frogger series of tutorials where the same code was translated to different Frameworks? Well, there is a new version to be added to the list, this time courtesy of Luca Ferrara, and it’s a Lua version.
Cocos2d HTML5: The Syntax
c++ and javascript
The syntax differences between Cocos2d-x (C++) and Cocos2d HTML5 (JavaScript) are surprisingly small. In fact you could do away with most of them by using Find and Replace: just look for the CC prefix and replace it with cc. (that is “cc” and a dot).


