Yep, I wrote a book. It’s called Cocos2d-x by Example Beginner’s Guide, and as the name implies, it covers the development of games with the C++ based framework Cocos2d-x. You’ve probably seen a few tutorials on this blog related to Cocos2d-x and C++, but now, there’s a whole book of them!
The book covers the development of 6 games, two of them with Box2D. Here are some screenshots:
Victorian Rush Hour
All the games are universal apps, and I talk a lot about developing games for multiple screen sizes.
Cocos2d-x can be used to build games for iOS, Android, Windows Phone, Blackberry… among others, with the same code. And it’s incredibly easy to use.
Here is the Packt page about the book, and some links to the book at an online store near you!
I hope this will be counted as a helpful source of information on Cocos2d-x development, along side the likes of the Paralaxer project.
I certainly put a lot of effort into developing game examples that were fun to play! I hope you’ll enjoy reading the book as much I enjoyed writing it.