Chopper Command: Radar Tile

the actionscript version

Continuing on with the port of Chopper Command, I picked the radar tile to be the next thing to be implemented. I decided to use composition and make each GameTile contain an instance of a RadarTile. When the main loop updates the GameTile it in turns updates its own RadarTile.

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Chopper Command: Game Tile

the actionscript version

So as I mentioned in my previous post, the game contains 5 “screens” scrolling across… well, the screen. I called these Game Tiles. Each contains 3 enemies and 3 trucks.

The enemies move around the tile, constrained by 3 rectangle boundaries, so that one enemy never flies into the path of another.

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