I was asked by Packt publishing to review the book LÖVE for Lua Game Programming and it just happened to coincide with the fact I was about to start on turning the Chopper Command project into Lua. My original plan was to move straight to Gideros, famous for having an API somewhat based on Actionscript’s. But the book on game development with the Löve framework changed my mind quick.
Now the extra final step in the gameplay: adding the controls for the touch screen version of the game. Since I’ll need to support one OR the other I won’t add logic to support both at the same time.
The final step in the gameplay: collision detection. No mystery here, and as I said before we only need to check collision in one screen at a time. (if you remember in the game, there are five screen objects scrolling to and fro.)