Chopper Command In Unity

quick and easy

While building the Chopper Command game in Haxe, then Lua (for Löve and Cocos2d-x) I’d always had in the back of my mind the notion of how easy it would have been to build the game inside a “visual” editor instead of coding EVERYTHING. Let’s face it, when coding games, especially while prototyping, working on a Code only process sucks eggs.

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Extending UnityPlayerActivity on Android

for unity games

I mentioned in the previous post that there is almost no reason to extend the Unity Activity in Android or the Unity Controller in iOS, and that is true, 9 out 10 times you are better off creating your own class with areference to the main activity in Android or a bunch of static methods in iOS in a separate class.

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