While building the Chopper Command game in Haxe, then Lua (for Löve and Cocos2d-x) I’d always had in the back of my mind the notion of how easy it would have been to build the game inside a “visual” editor instead of coding EVERYTHING. Let’s face it, when coding games, especially while prototyping, working on a Code only process sucks eggs.
I initially wanted to rebuild the game using Defold, since I already have the main logic of the game written in Lua. But then I thought, why not Unity. Defold feels like Unity anyway, it shares a lot of the same core concepts. And it has a really cool editor, simple and straightforward, perhaps even more so than Unity’s.
So here’s the game done in Unity.
It took me less than a day to rebuild it. I had a working prototype in a matter of hours.
I still want to take a once over, use some reactive extension, and fix the translation of values between the main screen and the radar screen…
But otherwise, it was a breeze.