A Match Three Game in Unity: Part 3

column collapse

In this step I’ll code the logic that causes the columns to collapse, for when matches are found. And once again I start by updating the Ball class.

I used GoKitLite for the tweening, and I’ll use that for all the main animations: the collapse, the swap, and the reset. The last two animations will be done in the next step of this tutorial, hopefully the last.

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A Match Three Game in Unity: Part 1

the grid and basic controls

I’ve been working on organizing my posts into a sensible index, and I realized I never posted a match three game before, even though I have written about them in my books. So I thought they could be a cool series of tutorials, since there are so many variations on the engine… Well, except for the “matching of stuff in threes” thing, of course.

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