Bubble Shooter Game in Unity: Part 9

multiple shooters

So what if you want to use multiple shooters? The class I wrote for the ray cast shooter can be easily updated so we can use as many shooters as we want in the game.
I’ll place five shooters at the bottom of the screen, and for the sake of this tutorial, each shooter will now have a fixed color type, so the color won’t change after a shot.
(Although you could easily keep the existing logic that handles that in the touch up handler, who knows, it might make things interesting to have each shooter select its color randomly and keep changing its color randomly after every shot.)

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Bubble Shooter Game in Unity: Part 8

using a hex grid

As I mentioned before, a bubble shooter game looks better with a hex grid, specially when the targets are circles. A square grid populated with circles should not run matches diagonally, because it looks weird. So with a square grid you can have a maximum of four neighbors for each cell (diagonal neighbors look too far away when using circles). But with a hex grid you can have up to six neighbors.

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