Books

Learning Source Control with Git and SourceTree

A Hands-On Guide to Source Control for coders and non-coders

Everything you need to know in order to start using Source Control in your personal projects or at work. Whether you are an illustrator, writer, designer, programmer, or anyone who uses a computer to produce anything, source control can greatly improve your work flow. No more destructive mistakes or operations, no more having to rework files from scratch after a fatal error. Work as if you had infinite undos! Learn with quick and easy tutorials how to use Git and SourceTree and collaborate on projects with other people.

Cocos2d-x by Example – Second Edition

A Beginner’s Guide

The second edition uses the updated version of the Cocos2d-x engine and adds a seventh game to the list of tutorials.

Cocos2d-x by Example

A Beginner’s Guide

This book allows you to build your own cross platform games using all the benefits of a time tested framework, plus the elegance and simplicity of C++.

Each of the six games developed in this book will take you further on the road to becoming an expert game developer with no fuss and plenty of fun.

Follow six tutorials for six very different games that leverage the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development.