Unity iOS Plugin part 2

the static library

This time I’ll create the same sort of test plugin from the previous tutorial but with a precompiled iOS library. This option is ideal if you intend to create a plugin and sell it in the Asset store because your code will remain invisible to users.

Unity iOS Plugin part 1

the c# bridge

Here’s a simple guide to writing your own Native Plugins for Unity mobile games. I’ll start with iOS plugins and the two main ways you can do it: writing a bridge to an native class or compiling a native static library.

Reactive Invaders

with UniRX

Let’s use Reactive Extension to build something a bit more fun: a simple version of Space Invaders. We have twenty aliens distributed inside a 5×4 grid. The game object acting as the container for the aliens move across the screen back and forth and then slowly downwards.

A Stateful Application

another unirx example

Let’s build a simple breathing exercise app using Unity and UniRX. The application has has two elements, an input text field and a button. You enter a number in the input field and hit the button.

The Anatomy of Observables

unirx part deux

Let me go over a little the details of an Observable and Observer relationship in Rx. So almost anything can be made into an Observable (through custom events, but more on that later). An Observable watches the stream for certain signals, and match them against certain conditions you may specify. Like two Mouse Clicks that happen within half a second from each other.

Left Brain Posts:

Unity iOS Plugin part 2

the static library

Unity iOS Plugin part 1

the c# bridge

A Circle Pong Game

in Unity

Reactive Invaders

with UniRX

A Stateful Application

another unirx example

The Anatomy of Observables

unirx part deux

Right Brain Posts:

The Jerk

in photoshop

Coloring some old sketches III

with gimp

Coloring some old sketches II

with gimp

Coloring some old sketches I

with gimp

Lt. Columbo

thanks netflix

Drawing with basic Shapes

from vector to line drawing