the typewriter emulator for macOS
About ten years ago I created a Flash aplication in Air, called Hemingway. You can still find in this blog somewhere. It was a typewriter emulator. You know, the type of application that makes your computer sound and behave like an old typewriter.
I called it Hemingway because of one the many famous quotations by the writer Ernest Hemingway: “The first draft of anything is always shit.” (Although some versions of this quote do away with the “always”)
updating input controller
A quick one. After the original post for the word game in Unity (a boggle like game) a lot of people asked about handling the input for Desktop as well as how to make the tile selection a bit smoother.
quick and easy
While building the Chopper Command game in Haxe, then Lua (for Löve and Cocos2d-x) I’d always had in the back of my mind the notion of how easy it would have been to build the game inside a “visual” editor instead of coding EVERYTHING. Let’s face it, when coding games, especially while prototyping, working on a Code only process sucks eggs.
for unity games
For my next trick: the same thing as in the previous tutorial, but this time for iOS. The rules remain the same, so it wouldn’t hurt to repeat a description of what it is I’m trying to build:
for unity games
I mentioned in the previous post that there is almost no reason to extend the Unity Activity in Android or the Unity Controller in iOS, and that is true, 9 out 10 times you are better off creating your own class with areference to the main activity in Android or a bunch of static methods in iOS in a separate class.