Frogger in Lua
with moai and shilke2d
Remember the Frogger series of tutorials where the same code was translated to different Frameworks? Well, there is a new version to be added to the list, this time courtesy of Luca Ferrara, and it’s a Lua version.
Cocos2d HTML5: The Syntax
Cocos2d HTML5: Project Setup
web and native versions
Setting up a Cocos2d HTML5 project is a remarkably easy process and here I’ll show you how to do it both for the web and the native versions. But first you will need to download the Cocos2d HTML5 framework, and a matching Cocos2d-x framework. I used version 2.1.1. It’s much easier to develop both web and native versions if the frameworks match. And even easier with this 2.1.1 version.
Moon Herder: in Cocos2d HTML5
the last port!
MoonHerder: the line hack
in cocos2d, cocos2d-x and libgdx
There is a tiny bit of an issue when drawing curved lines in OpenGL, because of the way the line “caps” are drawn. Of course the issue is only an issue if you want thick lines and don’t want to texture them properly (with triangle fanned vertices.) But there is a quick solution to that.