Game Art: Stone Age

from cocos2d-x book

To celebrate the upcoming publication of the second edition to my Cocos2d-x book I decided to post a little tutorial on how I made the art for the last game in the book.

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Chopper Command: the RadarTile

in cocos2d-x

Let’s add the Radar tile to the game now. So each GameTile has an instance of its own radar tile, and it’s responsible to updating it

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Chopper Command: Adding the Bombs

in cocos2d-x

Let’s give something for the enemies to do. I’m still going to have only one instance of the game tile on the game, and I’ll add scrolling later. But for the bombs we use a generic class which contains two sprites. The bomb in Chopper Command may split into two, that’s why I need to sprite.

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Cocos2d-x Book: Updated for Version 3.4

and an extra game to boot

Just an update on the book. The code is actually updated to version 3.4, and the book should be coming out later this month.

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Chopper Command: The GameTile

in cocos2d-x

Time to add the enemies and the trucks. If you recall, the game is made of 5 game tiles, each with 3 enemies and 3 trucks. These game times scroll as the player moves. I’ll work on the scrolling logic later, though, let’s focus first on building one instance of the game tile.

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