Chopper Command in Cocos2d-x: Sprites
adding our first images
Let’s add a background to the game. If you remember from the previous versions of the game, the background is formed with three sprites: the bg proper and two mountain sprites which are duplicated so we can scroll them.
Chopper Command in Cocos2d-x: Lua
taking it to cocos2d-x 3.2
Chopper Command: Creating the Bullet
Let’s add the player bullet and with this the final piece of the puzzle so to speak: drawing primitives with Löve. After this I’ll move to Cocos2d-x and their new IDE and Lua development flow, which is freakin’ awesome.
Chopper Command: Adding the Player
Now we add the player sprite to the screen and listen to key events to move the player about. I’ll use löve’s api for the key events. But first, let’s add the player class
Chopper Command: Adding the Bombs
Time to give the baddies some teeth. I had to change a few things to support the bombs. I made the bomb class hold the reference to two objects, which are points basically, rendered to screen with the same skin.