For the sake of completion, there are a few things that need to be talked about when implementing local notifications in Unity for the iOS target. The main one being the way Unity handles local notifications while the app is running: this done through this code in UnityAppController.
In this tutorial I will show you how to create an Android plugin to handle local notifications, the kind you need to dispatch after a delay or at a fixed interval.
The way to setup these notifications in Android is through the Alarm Manager. That way the system will take charge of the timing even if your game is not running.
the typewriter emulator for macOS
About ten years ago I created a Flash aplication in Air, called Hemingway. You can still find in this blog somewhere. It was a typewriter emulator. You know, the type of application that makes your computer sound and behave like an old typewriter.
I called it Hemingway because of one the many famous quotations by the writer Ernest Hemingway: “The first draft of anything is always shit.” (Although some versions of this quote do away with the “always”)
updating input controller
A quick one. After the original post for the word game in Unity (a boggle like game) a lot of people asked about handling the input for Desktop as well as how to make the tile selection a bit smoother.
quick and easy
While building the Chopper Command game in Haxe, then Lua (for Löve and Cocos2d-x) I’d always had in the back of my mind the notion of how easy it would have been to build the game inside a “visual” editor instead of coding EVERYTHING. Let’s face it, when coding games, especially while prototyping, working on a Code only process sucks eggs.