The Sparrow Has Landed!
back in the game
Yes, I created an entirely new section on my site just so I could post this. The issue with Sparrow is resolved, if you download the latest framework from their site, the leaks and endless allocations are gone! Thanks again to Brian for letting me know.
Only the one I got from the Git depository was the one that worked for me, even cloning from Organizer in XCode didn’t work. So be sure you get the right one.
There is one Malloc warning regarding the SoundEngine during startup but then again Cocos Denshion does even worse during initialization.
So clean bill of health for Sparrow!
Which is awesome, because Sparrow is pretty cool.
One curious thing now that the endless allocations are out of the way: the game in Sparrow and in Cocos2D have the same overall bytes (according to instruments.)
Cocos2D has some issues with the silly way I used timers and performSelectors in my code, so I got rid of most of them. Didn’t have to do the same with Sparrow though. And I noticed random crashes in Cocos2D with the way I processed touches and I’m still hunting them, but nothing wrong in Sparrow.
